4 ms·
> multiplayer before you venture there I suggest you move the control code outside of the physic code, abstracting car inputs into a throttle, brake, steer str
by LoSboccacc 7y ago
> multiplayer
before you venture there I suggest you move the control code outside of the physic code, abstracting car inputs into a throttle, brake, steer structure which is piloted by inputs elsewhere and feed into the physic update tick along with the car state, or it'll make exceptionally hard to build input prediction and lag compensation further on
- pkstn 7y agoYeah, I think that's about what I'm actually working with right now.. Will be live really soon!
- deleted 7y ago[deleted]
- pkstn 7y agoMultiplayer is live now!
- glaberficken 7y agofunny that you give multiplayer to people and they will use any chance they get to display creativity. look at all the pople trying to draw with their tyres!