4 ms·
Artillery games go back a long, long way: http://en.wikipedia.org/wiki/Artillery_game http://en.wikipedia.org/wiki/Artillery_game Anyone who grew up with DOS
by chaosmachine 16y ago
Artillery games go back a long, long way:
http://en.wikipedia.org/wiki/Artillery_game http://en.wikipedia.org/wiki/Artillery_game
Anyone who grew up with DOS probably remembers Gorillas.BAS and Scorched Earth. These new games aren't much different.
In fact, aiming a projectile at a target is probably the oldest game in human history:
http://online.wsj.com/article/SB10001424052748703779704576074222543274268.html http://online.wsj.com/article/SB1000142405274870377970457607...
- 6ren 16y agoCrush The Castle and Angry Birds are distinctive from those games, and similar to each other, in that the structure to be destroyed is governed by physics, which affects gameplay through domino-like knock-on effects. However, I think there are several apart from Crush the Castle, particularly as flash games, predating the iPhone. Physics-based games have become commonplace. It would be interesting to know why Angry Birds won though. I would guess it's mostly the characters and presentation. i.e. design. Counts for a lot, perhaps especially considering that it's a consumer product, and for the iPhone. The gamplay mechanic slingshot vs. two-tap may have had an effect, by being simpler, and, as always marketing, timing (more iPhones had been sold) and luck. It would be interesting to know, but I can't see how you'd know.
- chopsueyar 16y agoReminds me of 'The Incredible Machine'... http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%29 http://en.wikipedia.org/wiki/The_Incredible_Machine_%28game%...
- chopsueyar 16y agoAngry Birds used an input based gesture that was unlike the mouse, and really took advantage of the touchscreen gesture capabilities of the device AND intuition of its user.