3 ms·
We could, but that ends up being a lot of traffic. We'd expect the average person to save a lot more than once (in Robokill it's automatic), so you're looking a
by reitzensteinm 18y ago
We could, but that ends up being a lot of traffic. We'd expect the average person to save a lot more than once (in Robokill it's automatic), so you're looking at at least 100tb of traffic - a pretty big hassle.
If the game routes through rocksolidarcade.com (which is probably a good idea) to save/load things, traffic ends up being 38 cents a gb - 10 for upstream/downstream at Softlayer, and 18 at S3. I think that's pretty close to being impractical.
I'm going to design the next game around the 100k limitation and explicit saves, so this problem will go away anyway.