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My interest in math and all things STEMy stemmed from computer games. Then I realized basic solutions could be generalized, and that got me interested in more
by yters 7y ago
My interest in math and all things STEMy stemmed from computer games. Then I realized basic solutions could be generalized, and that got me interested in more abstract aspects of mathematics.
I think a curriculum based around game programming could provide a concrete context for many STEM disciplines.
Then you get into the story, consistent gameworld, art and sound side of computer games and you can introduce humanities subjects such as the classics, philosophy, art, and music.
So, in short, we could base an entire Uni curriculum, spanning the sciences and arts, all centered around creating a computer game.
And best of all, the student's capstone will be something any person can play, instead of dragging themselves through pages and pages of hard to read writing.