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You're arguing against a point that I did not make. Pixels are absolutely visible when using a composite connection, however they are distinctly more fuzzy tha
by KozmoNau7 7y ago
You're arguing against a point that I did not make.
Pixels are absolutely visible when using a composite connection, however they are distinctly more fuzzy than if you use S-video or RGB or component video. The horizontal bleed is especially noticeable, which was deliberately used for transparency effects on consoles like the Sega Megadrive/Genesis, which couldn't do proper transparency in hardware.
I had several consoles hooked up to my composite/S-video/RGB capable CRT TV (in 240p, too), including a RetroPi hooked up via a HDMI->composite/S-video converter (before I got a proper SCART RGB module for my Pi3). The difference when switching the converter box from composite to S-video was profound, a very clear difference in sharpness and color quality. The difference from S-video to RGB was much smaller, but still noticeable.
These days I mostly play games on emulators on my PC, I don't really have room for a CRT TV anymore. I absolutely abhor all the pixel art scaling algorithms, I much prefer a gentle CRT-emulating fuzz (similar to a good RGB signal) and subtle scanlines, which seems to best replicate what the games look like on the actual CRT.
I was also there for the console boom from the C64 all the way up to the Xbox360, at which point I mostly lost interest. I have a background partially in electronics, including CRT TVs, and I used to work at a TV manufacturer during the CRT to LCD transition. So I'd like to think my credentials are in order.
- laumars 7y agoVery true. Even as late on as a Sega Saturn (which did support alpha blending but not between the two video chipsets) stipple blending was used (ie the fg bg fg bg etc effect you described) with the assumption that most TV sets would bleed the two layers.
- glaberficken 7y agoCould you give me examples of the best scanline filters you have found? across the different emulators you use if possible =) I'm always looking for some subtle scanline filters, but most emulators seem to have way overdone scanlines for my liking.