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My interpretation was this: - because games are software, it is hard to enforce that people “selling” them don’t keep a copy for themselves as well - apparent
by Gaelan 7y ago
My interpretation was this:
- because games are software, it is hard to enforce that people “selling” them don’t keep a copy for themselves as well
- apparently, this may have allowed an exemption from the “must allow reselling” rule
- because iOS is a walled garden, it is easier to implement DRM to prevent this
- therefore, the courts would have been more likely to force the App Store to allow resale
- jsnell 7y agoYes, that's exactly what I meant.