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> Paradoxically, good artists also embrace limitations. Limitations force ingenuity and innovation, as well as push a form forward. This statement is not limit
by cmroanirgo 7y ago
> Paradoxically, good artists also embrace limitations. Limitations force ingenuity and innovation, as well as push a form forward.
This statement is not limited to pixel graphics. In the mid 90's writing a 3D game the artist would come to me with a tank using 300 or so vertices. I did the math. "No" I responded "it needs to be as few as possible, maybe 100, but preferably less". And then I'd show them their art in the game and they'd understand, gnash their teeth and optimise. We had interesting conversations when using Level Of Detail (LOD) and I'd limit him to 6, a cube. (Because it was maybe 2 pixels in size after rasterisation). I think he ended up giving me one using 5 vertices: after the texture was applied it looked good.
Everytime, challenge accepted and passed. Graphics guys can be awesome (& and awesomely challenging)