4 ms·
This is a little harsh, but I totally agree -- IMO this is far from good pixel art. One of the main benefits of pixel art (as I see it; I'm not an expert) is t
by npinsker 7y ago
This is a little harsh, but I totally agree -- IMO this is far from good pixel art.
One of the main benefits of pixel art (as I see it; I'm not an expert) is that proper use of outlines can call your attention to important elements in the scene. There's none of this in Auro, partially because the resolution is so high, but even UI elements like text and buttons lack weight and outline. The splash image at the top has no focal point and lacks contrast, as do the character designs (especially the blob and gray thing at the bottom).
Overall it comes across as very dreary, not at all relaxing or fun to look at. Contrast this with the Pokemon environment from elsewhere in this thread (https://twitter.com/zaebucca/status/1057312889160286215 https://twitter.com/zaebucca/status/1057312889160286215) which is gorgeous and fun. It perfectly draws your attention to the key elements of the scene.
- friendlybus 7y agoYeah outlines are one of many techniques that can make good art. The problem is in the overarching form, any technique or art style would have been sunk by the decisions the artist made. The good news is the guy has the skill which can succeed on it's own, given it's channeling a positive story. Drawing that well and constructing scenes that well is a fine art that takes a lot of time and effort. The high fantasy tree-man fighting with a staff on the ground was not the king in 2015, it was the outlaw. Had he committed to an outlaw version of Gandalf or Link from Zelda, he would have had a story that fit the times and likely how he felt as an artist. This depressed faded king surrounded by water and off-beat monsters is an unsolvable conflict that benefits no-one.