4 ms·
Im not an expert, but I don't understand why dinofarm went for such high-res pixels that their pixel art ended up looking like shoddy non-pixel art. Seems like
by droopyEyelids 7y ago
Im not an expert, but I don't understand why dinofarm went for such high-res pixels that their pixel art ended up looking like shoddy non-pixel art.
Seems like a misapplication of the technique, to me. In the article he explains how classic pixel art conjures an illusion by _implying_ shapes and textures... Does Auro even attempt that sort of magic? It seems like Auro's implications are explicitly drawn.
- ChrisClark 7y agoYeah, that Auro art is way too high res for 'pixel art'. It just looks like someone scaled down, or pixelated, some smooth art. On a phone screen it probably just looks like it should be smooth art but it's running at the wrong resolution. Implying something is wrong with the game.
- knubie 7y agoIt's not just the high resolution, but the hand-rendered anti-aliasing that gives it that pixelated look. Pixel art is most satisfying IMO when the lines are sharp and/or the dithering is clear.
- p1necone 7y agoAgreed - it really looks like hand drawn art that's been turned into "pixel art" in some kind of paint by numbers fashion. Just using the original hand drawn concept art probably would have looked better, but that doesn't mean that pixel art in general is a bad idea. Look at Stardew Valley for an example of a very popular game that's all pixel art. I don't see any reviews of that saying that it looks "pixelated" or "not getting" the art style. And it's not like Stardew even has amazing pixel art, it's just decent enough.
- js8 7y agoI would certainly play another Simon the Sorcerer. Thimbleweed Park was nice, but its pixel art is less visually "rich".