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Says who ? Modern indie didn't thrive because there was no resale, they started thriving because the hard barrier to publishing got removed (first with xbox liv
by nolok 7y ago
Says who ? Modern indie didn't thrive because there was no resale, they started thriving because the hard barrier to publishing got removed (first with xbox live arcade, then steam and psn, then every store).
- shultays 7y agoThis makes current solution (steam/digital markets) to "hard barrier of publishing" a less desireable solution for indies. But I agree, I think this is a smaller problem for indies. Low cost of those games would make people not to bother much. 40$ aaa games on the other hand would lose a lot of bucks though.
- throwawayhhakdl 7y agoI think I disagree. A used digital game has no depreciation at all. If a middleman can wedge themselves between steam and take a cut, you could easily imagine indie (and any) games lowering their cost substantially The time investment of selling a digital copy of a game that is identical to all others should be 1 second of thought and clicking if not impeded by steam.