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I doubt it’s about Vulkan features and probably has more to do with not wanting to waste time implementing multiple graphics backends. gfx-rs supports both Vulk
by wtetzner 7y ago
I doubt it’s about Vulkan features and probably has more to do with not wanting to waste time implementing multiple graphics backends. gfx-rs supports both Vulkan and Metal.
With Apple’s deprecation of OpenGL on macOS, the author may not have wanted to build on top of something that’s going away.
- cloudhead 7y agoExactly - it’s not that any of Vulkan is needed, it’s that I don’t want to be building on OpenGL when superior graphic interfaces have been available for 5+ years now, and Vulkan+Metal is pretty widely supported on Desktop.