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My game is basically an interactive story told in chat format, so what I use with Twison is a list of nodes and I use the node text content, the nodes it points
by phreack 7y ago
My game is basically an interactive story told in chat format, so what I use with Twison is a list of nodes and I use the node text content, the nodes it points to, and a set of tags to organize which node correspond to which conversation. I'm currently working on a way to set variables when entering a node but that's all done 'client side'.