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> not sure why anyone would want to though. What do you mean by that? GameplayKit has its limitations, but I've been building an entire engine around it, and
by Razengan 7y ago
> not sure why anyone would want to though.
What do you mean by that?
GameplayKit has its limitations, but I've been building an entire engine around it, and I like it so far, especially for the ability to stick with pure Swift and native APIs:
https://github.com/InvadingOctopus/octopuskit https://github.com/InvadingOctopus/octopuskit