5 ms·
I think one of the big features was the amount of stuff built into the ROM- full IDE, word processor, paint, OS and GUI etc. That gives such a freedom akin to t
by alexisread 7y ago
I think one of the big features was the amount of stuff built into the ROM- full IDE, word processor, paint, OS and GUI etc. That gives such a freedom akin to the 8bit machines to encourage coding as the baseline is always there, it's unbrickable, fast and more reliable than a hard drive.
Speed wise it could run rings around a low-end 486 for computation, but it had hardware scrolling, timers for interrupts, 800x600 with 256 chunky colours, 8channel DMA sound and so could do perfect Amiga ports.
Checkout starfighter 3000, XC or Darkwood for what it could do
https://youtu.be/-j-1vxPmksM https://youtu.be/-j-1vxPmksM
https://youtu.be/fevJ6jzgvGs https://youtu.be/fevJ6jzgvGs
https://youtu.be/_Bx_m8xXr60 https://youtu.be/_Bx_m8xXr60
- tudorw 7y agoGot to add Zarch to the list, we had one in the 'computer lab' surrounded by BBC micro's, I only touched on a little of it's potential, but this game was mind blowing! https://www.youtube.com/watch?v=MNXypBxNGMo https://www.youtube.com/watch?v=MNXypBxNGMo
- danellis 7y ago> full IDE, word processor Neither of these. Just a very basic text editor.
- pmyteh 7y agoThere was also ARMBE, an embedded Basic code editor. It sucked, though.
- markb139 7y agoSomething else that was introduced, that we all take for granted these days, was anti-aliased fonts. At the time it was a huge leap (for me at least)
- flir 7y agoReal-time spellcheck, as you type, was a feature it had /years/ earlier than MS.
- mavhc 7y agoDon't forget vector graphics editor, meaning vector graphics were a native format for RISC OS