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DF is a bad example, because of the learning curve. There are things that the UI could've done (especially if it left ncurses) that could make the game more ap
by mey 16y ago
DF is a bad example, because of the learning curve. There are things that the UI could've done (especially if it left ncurses) that could make the game more approachable for new players.
- BoppreH 16y agoI always thought the hardest part of the learning curve was understanding the game itself, not the interface. What each workshop does, why that dwarf have been in bed for two months, what pissed the elves. Not saying it's perfect either, but what do you think the UI could have done better?
- mey 16y agoThe game operates like a cross between VIM and NetHack. You have to jump between modes of operation (selection,placement,navigation,element action) If the world was iso metic 2d, with context mouse sensative information, and when clicking on something available
- deleted 16y ago[deleted]