3 ms·
I believe it can be, I find that explaining things using animations and being able to use a more casual tone while narrating can be helpful and easier to follow
by simias 7y ago
I believe it can be, I find that explaining things using animations and being able to use a more casual tone while narrating can be helpful and easier to follow.
I've already tried writing a PlayStation emulation guide: https://github.com/simias/psx-guide https://github.com/simias/psx-guide (only covers the very basics unfortunately). I found that in order to really get in-depth I had to write big walls of text to explain relatively simple concepts. Being able to talk more casually and expressively over illustrations can be less daunting for somebody looking to get into emulation.
Regarding your edit: I already took a bunch of notes while actually implementing the emulator so I have a fairly clear idea of what my script will look like (i.e. Intro -> CPU instructions -> timings -> basic GPU -> controller input -> sprites -> sync to real time -> etc...). I won't focus on the code too much because it's not a programming tutorial, it's meant to me an emulation tutorial. It would be targeting people who already know how to program but might not be comfortable in the low-level and don't know where to start.