2 ms·
I've found it easier to hug the corners when possible, since it reduces the surface area in which you have to look for overlaps that might generate safe squares
by ThrustVectoring 7y ago
I've found it easier to hug the corners when possible, since it reduces the surface area in which you have to look for overlaps that might generate safe squares. In general, the game is easier when there are fewer places in the border.