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I don't think comparing TTK across genres makes much sense, since e.g. in a fighting game a single kill is an entire round of the game. > When a fight takes lo
by blattimwind 7y ago
I don't think comparing TTK across genres makes much sense, since e.g. in a fighting game a single kill is an entire round of the game.
> When a fight takes longer, there are more opportunities for the higher skill player to increase their advantage over a lower skill player. [Therefore making the game more skillful]
I very much disagree. Letting your opponent get the drop on you is a major mistake. The game giving you opportunities to plaster over huge blunders easily does not make it more skillful.
In CS you have short time to kill, long time to reset, precisely to make positioning and game sense more important and to heavily punish whiffing. If a slightly better player in terms of mechanical skill could always just do a 180° and get the kill regardless of how poor their positioning was, you are clearly not increasing the skill gap of the game. Rather you end up with a CoD-style experience.
Similarly, the importance of a single kill in CS varies widely. It could be relatively inconsequential, or it could decide the round (even if it is the first kill in a 5v5).
> In a game like CS, because the time to kill is so fast, it only takes one single mistake by the better player and the worse player will win the encounter.
That's the point of the game's design. You can't and shouldn't expect raw mechanical skill to save you every single time if you get yourself into a bad situation. Sometimes it might, some bad situations are also very hard to avoid. But if you keep getting into bad situations w.r.t. to your opponent you are clearly not the better CS player. Similar to racing, if you get off the track in a corner, your mistake was seven corners before that.
- MattRix 7y agoSorry for the late response, I forgot to check this thread for a while... This original thread started with a discussion about the mechanical complexity ("skill") of CS. Not positioning, game sense, etc. Though other games have that stuff too! > The game giving you opportunities to plaster over huge blunders easily does not make it more skillful. The thing is, having a long time to kill doesn't really allow you to plaster over anything, at least not at a high enough level. Once you're at the highest tier of a game, every single one of those positioning + game sense decisions matters too... but then raw mechanics wise, those long ttk games are more complex than CS.