3 ms·
This doesn’t answer the question I was really hoping to see discusses. The target dot on screen defines a ray from the camera outward. The muzzle isn’t on that
by 6gvONxR4sf7o 7y ago
This doesn’t answer the question I was really hoping to see discusses. The target dot on screen defines a ray from the camera outward. The muzzle isn’t on that ray, nor is it even parallel to it, but the muzzle defines another ray. Which does the bullet follow?
- mAritz 7y agoDepends on the game: Counter-Strike, Quake and most casual games use the crosshair as bullet origin. More simulation focused games like Arma, PUBG, etc. use the actual barrel - some of them also show a bullet intersection marker when you'd hit something very close that your crosshair doesn't cover.