2 ms·
Fighting games like SF2 usually work on 2D hit boxes. [1] You have boxes which are defined as things that do hitting, boxes which are defined as areas that can
by nwallin 7y ago
Fighting games like SF2 usually work on 2D hit boxes. [1] You have boxes which are defined as things that do hitting, boxes which are defined as areas that can get hit, and boxes that define clipping. If a do-hitting box overlaps a get-hit box, a hit occurs. It's a simple, elegant system that's ideal for a game with a fixed 2D playworld and fixed 2D attacks. It doesn't work for a system with free form 3D sword combat. If you block up and to the right, and a sword comes in from up and to the right, you should block it, but if it comes from up and to the left you should get hit.
https://www.youtube.com/watch?v=SB2CvPt87X8 https://www.youtube.com/watch?v=SB2CvPt87X8