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Yeah man. I’ve got some experience dealing with raycasts. Not really interested in getting into a resume fight. We’re a bit off the original point. Which is wh
by forrestthewoods 7y ago
Yeah man. I’ve got some experience dealing with raycasts. Not really interested in getting into a resume fight.
We’re a bit off the original point. Which is whether ballistics are computationally complex. I’d say so. Lots of players, lots of guns, complex geometry (static and dynamic). Pretty much everyone has had to deal with optimizing raycasts.
Parabolic arcs are even more expensive to intersect. And we’ve not even thrown AI into the mix. I’m not sure I’ve ever seen an AI drop a bullet through a narrow gap across a map. But TBH not many games have ballistics to begin with. Much less ballistics plus AI. I’m sure there’s a few. But it isn’t common.