3 ms·
The game itself would also probably become less predictable and less fun as a consequence. There was a cool talk called "Phase-Functioned Neural Network for Ch
by CoolGuySteve 7y ago
The game itself would also probably become less predictable and less fun as a consequence.
There was a cool talk called "Phase-Functioned Neural Network for Character Control" that used a neural network to join animations together based on user input: https://www.youtube.com/watch?v=Ul0Gilv5wvY https://www.youtube.com/watch?v=Ul0Gilv5wvY
Something like this where the gameplay outcomes smoothly animate realistic swordplay might be pretty fun.
Edit: For anyone wondering what truly accurate physics might do to gameplay, the Totally Accurate Battle Simulator is free on the Epic Game Store for Dec 26: https://www.epicgames.com/store/en-US/product/totally-accurate-battle-simulator/home?sessionInvalidated=true#/purchase/content-control?_k=rk348r https://www.epicgames.com/store/en-US/product/totally-accura...