3 ms·
I've toyed with this idea for a bit but gave up because it's difficult to make it feel like you're in control of the action due to the randomness it adds to sim
by CapsAdmin 7y ago
I've toyed with this idea for a bit but gave up because it's difficult to make it feel like you're in control of the action due to the randomness it adds to simply hitting something.
The physics itself is not computationally complex as far as I know, but it depends on the amount of detail you want to simulate.
I personally think realistic systems like this are fun to make but they can often be frustrating when put in a game.
There's an old game called Die by the Sword released in 1998 which lets you control the movement of melee weapons with your
https://www.youtube.com/watch?v=DPm3R3eWtA4 https://www.youtube.com/watch?v=DPm3R3eWtA4
The gameplay feels kinda silly, but it works in this game because it doesn't take itself too seriously.