5 ms·
For Wolf3D, the player was the only one using full hitscan. Enemies simply decided hit or not based on a dice throw, adjusted with distance to player. Worked
by hyperman1 7y ago
For Wolf3D, the player was the only one using full hitscan. Enemies simply decided hit or not based on a dice throw, adjusted with distance to player. Worked well enough until you start noticing they shoot trough almost-closed doors, eaxh other, etc...
Doom did a lot better, hence the monster infighting