3 ms·
I like how tying physics to FPS is mentioned as an ill-advised thing to do. Destiny 2 not that long ago had an issue with the Cold Heart laser where players on
by yomly 7y ago
I like how tying physics to FPS is mentioned as an ill-advised thing to do.
Destiny 2 not that long ago had an issue with the Cold Heart laser where players on the PC port could output gamebreaking damage by jacking up their FPS as the laser would tick per frame (presumably) so the advice resonated
- ehsankia 7y agoI feel like this is the first thing you learn as a game developer, and it's still mind blowing to me that big games still make this mistakes nowadays. Even in Counter-Strike, back in the days, you'd be slightly more floaty when you cranked your FPS above 150, some went up to 1000 or more.
- mrguyorama 7y agoWhy would that damage be calculated client side?
- yomly 7y agoI have no clue as I was just a player - perhaps the client issued "shot fired" messages tied to frames per second