3 ms·
Is that really a problem outside of large scale RTS games like Supreme Commander? I would be surprised if something like Counter Strike would see more than mayb
by thomasz 7y ago
Is that really a problem outside of large scale RTS games like Supreme Commander? I would be surprised if something like Counter Strike would see more than maybe a few dozen concurrently flying bullets in any possible situation.
- Namrog84 7y agoJust fyi. I thought counter strike didn't used projectiles but used raycasts for almost every weapon. But your point still stands and applies for most shooters.
- mrguyorama 7y agoI think each bullet in Supreme Commander IS it's own object. I know they nearly all are individually simulated. That game is STILL hard to run at high framerates in certain "5000 unit vs 5000 unit" circumstances
- thomasz 7y agoI think thijsvandien meant object not in terms of simulation, but in terms of architecture: An instance of a Bullet class, instead of some sort of fancy representation optimized for SIMD.