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Bullets don't have bullet/bullet collisions and they largely don't affect the player model at all. Swords can hit other swords but they also have to convincing
by rriepe 7y ago
Bullets don't have bullet/bullet collisions and they largely don't affect the player model at all.
Swords can hit other swords but they also have to convincingly portray the arms, head, torso and legs during any swing or interrupt.
Having said all that, I think Jedi Knight 2 is still the best swordplay system. But only because the animations just ignore everything in their way, as a lightsaber would. Each time lightsabers hit there'e either a brief flash of light or a power struggle.
- reificator 7y ago> Having said all that, I think Jedi Knight 2 is still the best swordplay system. But only because the animations just ignore everything in their way, as a lightsaber would. Each time lightsabers hit there'e either a brief flash of light or a power struggle. Agreed, but only if you put the following in your autoexec.cfg: seta helpUsObi "1" seta ui_iscensored "0" seta g_saberRealisticCombat "1" seta g_dismemberProbabilities "1"
- rriepe 7y agoWhile you're at it, bind a stormtrooper spawn to a key too. If you hold it down while your lightsaber is out, you get a whole pile of stormtrooper parts with these options on. Nothing pushed my GeForce 2 harder than that pile of stormtrooper parts.