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They didn't touch upon sound events. Arma for instance you hear sound of the the bullet whizzing by or crashing into an object. After, you hear the sound of th
by jtaft 7y ago
They didn't touch upon sound events.
Arma for instance you hear sound of the the bullet whizzing by or crashing into an object. After, you hear the sound of the bullet actually being fired (as bullets move faster then sound). This really threw me off at first, but really adds an immersive effect. The farther you are away, the longer the distance between the two sounds.
- themagician 7y agoThat’s cool. Are there other games that do this?
- dogben 7y agocombat flight simulators like DCS and IL2 have this.
- Namrog84 7y agoI play a lot of pubg(player unknowns battlegrounds) and you can often hear the bullet whizzing past you before the initial shot of the gun/rifle/bullet. And you can often gauge how far away someone shot because of this.
- dingaling 7y agoWhich is why more elaborately funded real-World armies are deploying suppressors on line-issue rifles. Without the muzzle report the enemy has a much more difficult task in assessing distance and direction to the source of fire.
- tracer4201 7y agoDisclaimer: not a game programmer so I could be completely wrong. If you’ve implemented hitscan, the easiest implementation would be to find other players within some distance along the ray, and play some sound effect where the intensity of the whizzing sound is a function of the other players distance from the ray. The whizzing sound should provide some sense of direction of the bullet relative to the direction another player is facing. Possibly playing a pre recorded sound from a map of available sounds? Eg a bullet rushing from your 2 o’clock just past your shoulder? Or you could try to mix the sound and create that effect in real time I suppose.
- jsf01 7y agoThis is one of my favorite aspects of PUBG. A bullet flying really close to you will crack loudly. Just a bit farther and it’s a whizzing sound. Even farther and it’s only the boom of the explosion straight out of the gun that you hear. In the first two examples you can hear the bullet fly from left to right or whichever direction it came from to help pinpoint where it came from. And in all the examples you can hear pretty accurately where the gunshot originated. Even the timing differences between the explosion and the impact help with gauging distance. They did an incredible job on realism in that respect.