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Ah interesting, not come across that term for game design, thanks!
by keyP 7y ago
Ah interesting, not come across that term for game design, thanks!
- krapp 7y agoIt's a term used by players more so than designers I think - you usually get more points or something for getting as close as possible to bullets without getting hit, and some really dense patterns will require it, because the bullet sprites will practically be filling the screen. It's possibly also worth mentioning for people unfamiliar with danmaku games that most are one hit kills against the player.