4 ms·
> You've got to wonder if simply sharding by either player or game would have worked well enough, even with MySQL. Worked well enough for Blizzard for over a de
by adev_ 7y ago
> You've got to wonder if simply sharding by either player or game would have worked well enough, even with MySQL. Worked well enough for Blizzard for over a decade!
With all the respect I have for blizzard, I would not take old Blizzard as an example of scalability handling. I remember a time where there authentication system was well known to give up under load after every update.