4 ms·
Not really a whole lot. FPGAs work best where you have precise timing requirements or really wide signals. Most game engines are about throughput and I don't t
by vvanders 7y ago
Not really a whole lot. FPGAs work best where you have precise timing requirements or really wide signals.
Most game engines are about throughput and I don't think you'd see a lot of use for them, heck we had a hard enough time using the PS3 back when I was in the industry and that wasn't nearly as wide as a FPGA can be.
- cobalt 7y agoa lot of old games rely on clock timing to do game timing. Modern generations less so, but still people rely on fixed clocks
- craigjb 7y agoYeah, I was going to mention the PS3 too. It was the most unique hardware of the generation and definitely took the longest for devs to adjust to and learn to leverage fully.