3 ms·
Many HN users are "stuck" in ~2014 era VR (cardboard, DK2, maybe Vive) and haven't really paid attention to VR because it became a small game industry market, a
by Impossible 7y ago
Many HN users are "stuck" in ~2014 era VR (cardboard, DK2, maybe Vive) and haven't really paid attention to VR because it became a small game industry market, as opposed to another market capable of capturing value from existing industries with low effort. To be fair many years in the future I do think VR has the potential to disrupt some of the travel market and take over most of the video conferencing market.