3 ms·
I don't have high hopes for something designed by committee. The Chromium team are experimenting with Low-latency (desynchronized) canvas, although I haven't b
by z3t4 7y ago
I don't have high hopes for something designed by committee.
The Chromium team are experimenting with Low-latency (desynchronized) canvas, although I haven't been able to measure any differences in latency, the only difference is that desyncronization will cause some render issues.
I guess latency is a "full stack" problem where you have to design everything with low latency in mind. eg. keyboard, keyboard driver, render framework, gfx driver, and screen.
Here's an interesting article:
https://danluu.com/input-lag/ https://danluu.com/input-lag/