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Show HN: Corewars inspired AI battler
- tlarkworthy 7y agoHi HN, 12 years later, my game that teaches the power of modularity and programming is online! I used concepts from Braitenberg/Reactive robotics to simplify the programming down to wiring up a dataflow graph. My game has no text in it, and logic requires embodied components, thus complex programs lead to bloated space ships. And big space ships are slow, so complexity is penalised. You are encouraged to distill behavior into its essence, often reusing naturally occurring non-linearities where possible. The main aim of the game is asynchronous 1-on-1 multiplayer space ship battles. There is no realtime interaction! You can play while bumping around during commuting. You can save designing a new space ship until the weekend when you have more time. I think mobiles are an awesome platform, so why are the games so shallow? This game rewards smartness over grind. I want a game you are happy if your children get into. Currently there is no monetisation ATM. I intend to play adverts at some point, with an option of upgrading to an ad free version. Its all built using serverless technology, my monthly hosting is around $10 a month! I blog about some of the tech here https://corepox.net/devlog https://corepox.net/devlog (RSS available!) Screenshot: https://storage.googleapis.com/public_website/marketing/epic_battles.jpeg https://storage.googleapis.com/public_website/marketing/epic... Video Trailer: https://www.youtube.com/watch?v=z4p-UTIW8jc https://www.youtube.com/watch?v=z4p-UTIW8jc Link to store: https://corepox.net/devlog/corepox-released https://corepox.net/devlog/corepox-released