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Easy way would be to build an RNG system into the gamebook, such as "you must enter a 3 digit pass code" and have whatever number is the first digit 'seed' the
by Psyladine 7y ago
Easy way would be to build an RNG system into the gamebook, such as "you must enter a 3 digit pass code" and have whatever number is the first digit 'seed' the RNG options. then later you can ask the reader to validate whichever of the 3 digits, and if they get it 'wrong' it acts as a seed update for new choices.