3 ms·
The game was extremely well received critically, but sadly less successful commercially. It's one of the very few space combat sims with a fully Newtonian six-d
by Sharlin 7y ago
The game was extremely well received critically, but sadly less successful commercially. It's one of the very few space combat sims with a fully Newtonian six-degrees-of-freedom flight model. It's still extremely playable due to a togglable "fly-by-wire" system where the computer attempts to make thruster burns to keep the ship's velocity vector as close to where its bow is pointing at as possible, but a totally free flight mode is just a key press away at any time.
Another of the game's distinctive features is that instead of piloting a nimble but vulnerable space fighter, the player assumes the responsibilities of the bridge crew of a 160-meter corvette with a dry mass of almost 20 thousand tons! Even though for playability's sake the ship is capable of several-gee accelerations, there's definitely a tangible feel of inertia in how it responds to the helm controls.
The 16-minute, full-CGI intro video is probably one of the best introductions to any game ever, and definitely worth watching even as a standalone work of fiction: https://youtu.be/ECfKL4oS-6w https://youtu.be/ECfKL4oS-6w