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When I was a child reading some of the earliest books of this genre I found that you just needed to choose the lowest page number to get the best option and adv
by thinkingemote 7y ago
When I was a child reading some of the earliest books of this genre I found that you just needed to choose the lowest page number to get the best option and advance the story. Seemed to work in every book too.
- ThinkingGuy 7y agoI was so inspired by the Choose Your Own Adventure books that I decided to try to write one of my own. I got up to a little over 100 pages (mostly typewritten on an electric typewriter, but later pages done in Apple Writer IIe), before giving up. One reason for giving up was that almost each page I wrote created an obligation to write at least two more pages, one for each choice. It was a harsh but effective lesson in the power of exponents :) I still have those typewritten pages in a canvas spiral binder somewhere. Someday I'll get around to scanning and OCR'ing them.
- baby 7y agoThat’s because the system is too simple. What you want is something that remembers your choices while taking the same path most of the time (like a telltale game). This is not possible if you can’t keep state. Some games do this by associating objects with path you take, when you reach a branch they’ll tell you “if you have object X, go to page Y, otherwise go to Z” I’ve never seen this but you might be able to do this with a jumptable at the end of the book that changes arithmetically according to your choice