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For me it's the same, except for I-War (marketed as Independence War in the US). And the phrase in my case is "Toliman jump point"[1] =) [1] https://en.wikiped
by Sharlin 7y ago
For me it's the same, except for I-War (marketed as Independence War in the US). And the phrase in my case is "Toliman jump point"[1] =)
[1] https://en.wikipedia.org/wiki/Alpha_Centauri_B https://en.wikipedia.org/wiki/Alpha_Centauri_B
- ganzuul 7y agoMan the graphics of I-war was really something else. Our 75MHz pentium with S3 graphics could make it look nice. Always wondered how they did that.
- detaro 7y agoseems interesting, hadn't heard of I-War before: https://en.m.wikipedia.org/wiki/I-War_%281997_video_game%29 https://en.m.wikipedia.org/wiki/I-War_%281997_video_game%29
- Sharlin 7y agoThe game was extremely well received critically, but sadly less successful commercially. It's one of the very few space combat sims with a fully Newtonian six-degrees-of-freedom flight model. It's still extremely playable due to a togglable "fly-by-wire" system where the computer attempts to make thruster burns to keep the ship's velocity vector as close to where its bow is pointing at as possible, but a totally free flight mode is just a key press away at any time. Another of the game's distinctive features is that instead of piloting a nimble but vulnerable space fighter, the player assumes the responsibilities of the bridge crew of a 160-meter corvette with a dry mass of almost 20 thousand tons! Even though for playability's sake the ship is capable of several-gee accelerations, there's definitely a tangible feel of inertia in how it responds to the helm controls. The 16-minute, full-CGI intro video is probably one of the best introductions to any game ever, and definitely worth watching even as a standalone work of fiction: https://youtu.be/ECfKL4oS-6w https://youtu.be/ECfKL4oS-6w