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Couldn't have said it better myself Something you didn't mention though which always drove me crazy with school was how often it robbed me of the discovery and
by newnewpdro 7y ago
Couldn't have said it better myself
Something you didn't mention though which always drove me crazy with school was how often it robbed me of the discovery and exploration portions of the learning experience.
Those portions form the substance of life, for me anyways, and every time a teacher would explain things I was on the cusp of understanding on my own anyways it drove me absolutely nuts. Like someone telling you the spoilers to a book or movie you're deeply engaged in.
And when I had already understood concepts the curriculum hadn't yet reached, and had my own perfectly correct and effective methods which happened to differ from whatever they taught when we arrived there, I'd be in trouble for using my familiar and preferred methods. Despite the fact that I actually had a deeper understanding of the problem than someone only having memorized whatever method was being taught, since it was something I had actually encountered in life and figured out independently. This happened so many times in math classes, my teachers started accusing me of cheating on tests because I would ace them while not doing any of the homework. Later on after switching to a non-religious school it became even worse, because we were rehashing stuff all over again like it was a year behind my previous school.
If I had to do it all again I'd have fought harder against school and religion from an earlier age, it was all an awful tar-pit that burned so much time and caused a lot of suffering.
- sametmax 7y agoNot that much related, but it's one of the reason I love the game "baba is you" so much. It explains nothing. But it is carefully crafted to drive you in the right direction so that you discover things by yourself, step by step, from early to very late levels. It's a very difficult balance for a puzzle game, espacially for something as original as baba is you, that requires you to think a lot out of the box: - a level completly chalenges your perception of what you are as a player - another one forces you to put yourself in a loosing position to win - one requires an object that does not exist at all in the entire level It's a joy to understand those new mechanisms. But it is a hard game, so it needs a way to help you without spoiling the fun of solving it. If you like level design like me, it's a treat, and a good example of great tutoring. Now as a teacher, I do that as well. But mixed to traditional teaching because I teach adults, and they want to compress the learning time and be productive fast, even at the price of a more superficial understanding.