3 ms·
Does fast & efficient = fun?
by ehhhhhhhh 7y ago
Does fast & efficient = fun?
- ItsFirefly 7y agoNo, of course not. But I myself honestly appreciate a well-crafted product way more than a badly crafted one. So I think we can at least say that: Fast+efficient+"some fun" > Slow+inefficient+"some fun"
- setr 7y agoMakes it more likely. I've noticed a first-pass test for video game quality is to watch the speed of menu transitions -- a slow transition time is indicative of other problems (menus are the least interesting, and very common, interface a game provides you; no one wants to spend any more time in the menu than they have to, except the designers). Speed correlates highly to quality in game implementations. Additionally, being a multiplayer game, fun also comes almost for free -- as long as you give decent tools for supporting the social interaction, the players will bring the fun in themselves. (For some reason, a lot of games fear their player base, and strangle the interaction opportunities as much as possible).