3 ms·
What I read out of this is that times were better when there were fewer bad actors. Every UX pain you mention is somewhat a fight against piracy and hacking.
by madrox 7y ago
What I read out of this is that times were better when there were fewer bad actors. Every UX pain you mention is somewhat a fight against piracy and hacking.
- mrandish 7y ago> times were better when there were fewer bad actors. At the meta-level, I don't think there are, per capita, more 'bad actors' in any broad consumer population today than there were 30 years ago. Most people are generally about the same morally and ethically in their day-to-day lives as we were back then. I think mass media and social media are incentivized to make things look worse today but the data doesn't support that view. Media and software piracy are good examples. It's no harder today to pirate most music, movies or games than it was 20 years ago. Comparing the free Napster-to-Torrent options vs the paid-Spotify, Netflix, and Xbox/PS4 subscription services show consumers will pay a reasonable price for convenience. I would argue that anti-piracy efforts that make the user experience worse are shortsighted optimizations that are long-term foolish. In 2019 the recording industry set a new total revenue record thanks to the subscription model, finally surpassing the peak of the physical media era.