4 ms·
If anyone's interested in the technical details of implementing state of the art real-time bokeh in a game engine, Guillaume Abadie's "Life of a Bokeh" slides f
by jonas21 7y ago
If anyone's interested in the technical details of implementing state of the art real-time bokeh in a game engine, Guillaume Abadie's "Life of a Bokeh" slides from SIGGRAPH 2018 are really good:
https://epicgames.ent.box.com/s/s86j70iamxvsuu6j35pilypficznec04 https://epicgames.ent.box.com/s/s86j70iamxvsuu6j35pilypficzn...
Unfortunately, a video of the talk doesn't seem to be available online.