4 ms·
In this case, I believe the parent post also means that you run the simulated co-processors (graphics/sound/etc) for a frame's worth of cycles, too. Essentially
by ghusbands 7y ago
In this case, I believe the parent post also means that you run the simulated co-processors (graphics/sound/etc) for a frame's worth of cycles, too. Essentially, they're just saying that when you've got a frame ready, wait for a vsync before carrying on.
- vidarh 7y agoIf you mean running it all in lock-step cycle by cycle, and then pausing, then, yes that is possible. But you need to run the full system simulated cycle by cycle in lock-step, not just the CPU.
- flohofwoe 7y agoYes, that's how cycle-accurate emulators usually work :) Each CPU cycle is "accompanied" by one "system cycle" where the video and audio emulation, and the other chips in the system are "ticked forward" by one clock cycle.