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I think the average user did know it was possible, because the hotkeys for everything were shown in the menu, and "alt-f" to open the file menu was just how thi
by myself248 7y ago
I think the average user did know it was possible, because the hotkeys for everything were shown in the menu, and "alt-f" to open the file menu was just how things were done. Or you could click on it with the mouse, and still see the hotkeys to get back to it faster next time.
The user-hostile pattern of nested levels of mouse-maze menu, which collapse if you stray one pixel out of the required path, absolutely infuriates me. I can't imagine who thought this was a good idea or what sort of pointing device they used.
- rusk 7y agoWhat you're really describing is bad UI design. It's not a fault with the interaction method at all. Your whole argument that "keys are well documented" can fall down if a developer doesn't bother their hole to document their keys, or to follow a standard keyboard pattern.
- myself248 7y agoI completely agree it's bad UI design, but it's also become the standard. Some modern "standard" did away with buttons that look like the buttons we spent 20 years learning the look of, scroll bars that look like the scroll bars we spent 20 years learning the look of, hotkeys with underlined letters that we spent 20 years looking for and learning to speed our interaction with frequently-used programs. It's absolutely bad UI design, but I think it's become the rule rather than the exception. It's just "prettier", according to some jerk who never used a hotkey in his life.
- rusk 7y agoI understand you now. I think this has more to do with the prevalence of "touch" than mouses particularly. > It's just "prettier", according to some jerk Some would say "brave" and with jerk I think you're being too kind :-)