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Wow, thanks guys! I'm kind of surprised to see it at the top, I actually submitted this when I first released looking for some feedback, but it was buried prett
by reitzensteinm 18y ago
Wow, thanks guys! I'm kind of surprised to see it at the top, I actually submitted this when I first released looking for some feedback, but it was buried pretty quickly.
I've talked a bit about the technical aspects in another thread here:
http://news.ycombinator.com/item?id=203952 http://news.ycombinator.com/item?id=203952
I'd love to answer any questions anyone has, and I'm especially interested in getting any feedback on the purchase proposition and payment process if anyone does decide to buy it.
- rms 18y agoFor $9.95, I think you would do alright on Xbox Live Arcade/PS3 Network... have you thought about developing for those platforms?
- reitzensteinm 18y agoWe have, but we'd need to scale up a bit to be able to get on there. There's a lot of red tape involved!
- rms 18y agoIf I paypal you the $10 can I get beta access to your games for the next year? It feels like a much better deal if you commit to making future episodic content or if there are community tools to make new levels. Maybe puzzle rooms that you have to reclear until you solve? I think building a level editor is the next logical step and this is a great game mechanic to develop further.
- jcromartie 18y agoBased on some of the games I've seen on Xbox Live Arcade, this would be a massive success.
- LPTS 18y agoThis is great. This is exactly the type of game I loved as a kid. It must feel good to have your game to such a good spot and just have to tweak it and add cool bosses and a few more mechanics like level editors or retro zelda levels. Already a great flash game and also a lot of room to grow with a bit more work. I wish I could play it full screen. I will buy it, but not tonight. I am looking forward to seeing the next version, where you take it from pretty damn awesome to totally badass.