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Oh wow that's some nice feedback! Thanks! First time I see Lines X, seems nice. > I would allow a bit more trial and error from the user instead of explanator
by mmazzarolo 7y ago
Oh wow that's some nice feedback! Thanks!
First time I see Lines X, seems nice.
> I would allow a bit more trial and error from the user instead of explanatory text.
The tutorial is something I play-tested a lot but with each iterations I've heard different opinions about it.
I tried to strike a balance between letting the game explain itself and guiding the user trough text, but at the end of today I don't think there's a bullet-proof solution.
One thing that I noticed is that a minimalistic approach like the one you suggested works well for:
a. People who already have ton of experience with puzzle games
b. People who are "really" intentioned to play the game
In every other case, I was asked to add more guidance trough text, animations or more steps.
If it was just for me, I would have definitely used an even more minimalistic approach (which was the first iteration).
Onboarding is way more complex than I expected, and there's a ton to learn on the topic!
Regarding the other suggestions:
1. I haven't thought about that. That's a clever tip!
2. This is something I tried implementing, but it didn't match well the minimalistic look (and the home screen UI) for my tastes... but I can definitely see it being a nice addition. Do you have any suggestion on how/where to "show" it?
3. We think alike, don't we? This is also something I wanted to implemented (e.g.: showing the list of available puzzles that could be picked). If I was the player, I'd "like" something like that.
The thing is, nobody ever asked for it while/after playing. So I never implemented it.
You're the first one to actually give me this feedback.
4. Gotcha. First time I get this feedback, but it does make sense to me.
Thanks again for the great feedback :)