3 ms·
rogue, and most of its descendants, are really just a computer-implementation of DnD/ADnD -- particularly focusing on the combat mechanics. This is also where
by setr 7y ago
rogue, and most of its descendants, are really just a computer-implementation of DnD/ADnD -- particularly focusing on the combat mechanics.
This is also where most of the core mechanics come from -- dungeoneering, permadeath, the lack of interest in keeping your character alive & the lack of interest in things like backstory and what-not, the general weapon mechanics (eg [+1, +2] for accuracy, damage bonus) and combat rules, etc.
In this context, anything but fantasy would be surprising