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Mmmh, OK, I see, thanks a lot for explaining. The UX you describe seems to fall in the 'naughty websites' category in my book, indeed. I think there's a "uncan
by stoicShell 7y ago
Mmmh, OK, I see, thanks a lot for explaining.
The UX you describe seems to fall in the 'naughty websites' category in my book, indeed. I think there's a "uncanny valley" of atrocious UX where it's "almost like the real thing but not quite" and it feels very disorienting. I'm pretty sure that wouldn't fly with most projects.
This and what you mention about js components imply that, what, we should expect each and every useful project out there to increase manhours to make some interface for flutter? I mean, short of a fits-all transpiling-middleware that takes in Js to output whatever Flutter needs to work with it, it's just not happening.
I'm not sure Flutter is as general a framework as we make it out to be; that it targets many platforms doesn't mean it targets many use-cases, let alone all of them. Afaik, it's a heavily 2D-graphics oriented solution, great for design-rich projects, and I had failed to see the restrictions (apps being their own little worlds) until you outlined what it means when translated for the web.
For the web I'd bet on some combination of wasm over this any day, tbh, combined with progressive web apps it seems a stronger, more general/opened proposition.
Thanks again for the good food for thought.