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If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://
by mysterydip 7y ago
If you're interested in the technical aspects of roguelikes, such as map generation and simulation, I recommend checking out the articles at roguebasin: http://www.roguebasin.com/index.php?title=Articles http://www.roguebasin.com/index.php?title=Articles
- krapp 7y agoI recently finished the tutorial[0] as well, mostly to re-teach myself Python, and I'm planning to have a lot of fun rewriting it in C and Lua sometime next year. Roguelikes, both technically and as a genre, are probably right up HN's alley. Also I'd recommend the subreddit[1] to anyone interested. [0]http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod http://www.roguebasin.com/index.php?title=Complete_Roguelike... [1]https://old.reddit.com/r/roguelikedev/ https://old.reddit.com/r/roguelikedev/
- mercer 7y agoThe developer diaries for Cogmind are also a treat: https://www.gridsagegames.com/cogmind/ https://www.gridsagegames.com/cogmind/