4 ms·
The indexing operator [] does bound checks, the method `get_unchecked()` does not. If you need the extra speed at the expense of safety, you can do it, but you
by sjustinas 7y ago
The indexing operator [] does bound checks, the method `get_unchecked()` does not. If you need the extra speed at the expense of safety, you can do it, but you have to consciously choose this trade-off. Unlike in C, in Rust safety is opt-out.
- scoutt 7y agoBut in this case the overhead may come from calling get_unchecked() for every array access, is this correct? Unless the function it's inlined and does a quantifiable amount of work (for a given arch), but this may also have an impact on code size. In a way or another, there should be a trade-off for accessing array elements (a very common operation). I don't know how all of this can be coupled with the embedded ecosystem we are used to work with.
- paavohtl 7y agoget_unchecked() is marked as an #[inline] function (like most other low level primitives), and through the magic of compiler optimization it should have exactly 0 overhead. The function should most likely compile down to a single CPU instruction.
- steveklabnik 7y agoSo, here's a fun example of how this works out in practice: https://godbolt.org/z/DXo25P https://godbolt.org/z/DXo25P Here, rustc is able to see that we always have a first element, and will actually completely remove the unchecked one, and replace the body with the "checked" one, which has no checks. For some reason, I can't get it to show the assembly for just the two functions; it always optimzies everything out. Putting it on the rust playground says this: playground::access_first_element: # @playground::access_first_element # %bb.0: pushq %rax cmpq $2, %rsi jb .LBB5_2 # %bb.1: movq %rdi, %rax addq $4, %rax popq %rcx retq .LBB5_2: movq %rsi, %rdx leaq .L__unnamed_2(%rip), %rdi movl $1, %esi callq *core::panicking::panic_bounds_check@GOTPCREL(%rip) ud2 # -- End function playground::access_first_unchecked: # @playground::access_first_unchecked # %bb.0: leaq 4(%rdi), %rax retq # -- End function as you can see, it gets super inlined, and does no work, compared to the bound checked version.
- scoutt 7y agoThank you and the other users for the patience. I guess in the case of your code, the checks are removed/optimized because the compiler knows the size of the array (since it's static, as in non-dynamically-allocated)? Probably the out-of-bounds runtime checks will (or should be) enforced when it's about dynamically allocated arrays.
- steveklabnik 7y agoYep! Rust can do a lot, even for dynamically allocated ones. Here's a fun example: https://godbolt.org/z/n4ubZS https://godbolt.org/z/n4ubZS You can see that add has to do the bounds checks, because it doesn't know how long the slice is. But, foo gets compiled down to a single lea, because even though we create a dynamic length vector, the compiler can tell that it has two elements, and get rid of all of it: the malloc, the bounds checks, everything. Or take these two versions of a summation function: https://godbolt.org/z/LzGURB https://godbolt.org/z/LzGURB The first uses a manual loop, but rustc eliminates all of the bounds checks, because it knows that it can't possibly go out of bounds. For completeness, I included the iterator version too; you can see the ASM is (I think) identical. (I only looked at the line count and glanced, I didn't compare all 89 lines exactly.) If rustc can't analyze something, but you can, you can also help hint it with asserts. I don't have an easy example handy, but for example, if rustc does a bounds check in the body of the loop, you could assert! outside of the loop and it has the effect of hoisting the check manually. It's pretty good at doing this on its own, though.